14 June 2014

Dust

Whaoo, Club day, and what a day of carnage it was. Dust Warfare was the game again this month. We stepped up from last months 300 points to 400 per side and ran some scenarios as well. I ran my SSU at Bryan’s Americans first up, playing the secret mission scenario. Having never played against the Americans I wasn't sure what I faced, other than two huge turtles of destruction. So I secretly choose the “Breakthrough” option. Bryan ended up choosing the “Capture Strategic point”. (revelled at the end of the game)

The game started out pretty even with us trading blows and moving about a bit. I hung back for two turns taking cover and seeing what Bryan would throw at me. (mistake one…I should have run forward to gain ground) My steel guard snipers were awesome taking out things left and right. I shot everything I could at one of the turtles (Heavy Assault walker) and managed to destroy one by the end of the game.





Bryan’s “Hammers” (the jump pack guys) surprised me and smashed one of my units to bits in one go, then subsequently got left in the open….and very quickly got taken out.  I then ran for the opposite table edge to try and score extra victory points. Unfortunately it was to late in the game and I only got half of my squads close enough. So I missed out on the points. By the end of the game I had killed all but 1 of Bryans troopers so Bryan also missed out on scoring any extra points. The game came down to the number of kills, which left me well ahead on points… basically thanks to Bryans black dice, which refused to hit anything other than the table….(I’m still laughing at some of his rolls)







Game two I ended up facing Phil using my other SSU army in the Assault mission. So Russians against Russians. I ended up being the attacker and we went to setting up the board. My secret objective was to take one of the buildings that Phil had very well placed to defend. Then on deployment Phil pulled out a very smart move as I left one of my flanks open and he walked on a couple of medium walkers straight into my flank. On top of that Phil had also placed a bunch of mines extremely well which put me on the back foot. I never really recovered as I got bogged down in dealing with the mines and the walkers. The end result was I got smashed and was well out of even getting close to the object by the end of turn five. A fun game and well played by Phil.

So another awesome club day as usual. (Photos are pretty crap, as I was having to much fun playing the games and forgot to take shots as I went)

Friday the 13th yesterday and we had a very large full moon, so all the crazy's were out., including me in the cold taking this photo. I first thought my focus want working on my camera, but it's actually the mountains and terrain on the surface around the top right side. crazy that I can see that on the computer when I blow up the image on my screen.


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