11 September 2018

Cityscape and Roads Battletech

The cheap as toy road tape turned up in the post from China today, I got it off AliExpress. I rolled some out over a couple of bits of balsa wood I had sprayed grey as a test.   Cheap, quick and looks the part. The tape inst that adhesive, but its meant to be for little kids and removable, so I was expecting that. Next step is to test gluing some down with watered down PVA.

Most of my building are getting close to being finished, just need about three times as man now.

Roll on the weekend for some more gaming.

Battle Tech Buildings W.I.P

Just a quick update on my Battletech building projects. My latest addition to the city buildings is my Cybertech building. I've used one of the transfers I made using the Testors self print transfer sets.

With my Nova Cat Clan mechs in there early painting stages in the background.

10 September 2018


On Saturday we got a large game of American War of Independence going, using the Black Powder Rule set at the South Auckland Club (version 1 rule set. Looking forward to getting my version II Rule set when they come out). Some of the others got stuck into a few games of Hail Ceaser at the same time.

 We used one of the rule book scenario's which ended up being quite one sided towards the American's. So much so it was over in about 3 hours. It was the Brandywine scenario, with a few tweaks to suit the models we had. Even with the tweaks to the troops it was pretty much one sided affair. The three move rule to get over the river was a huge sticking point and we would reduce that to a 2 move if we played that scenario again.

After the British bashing, we reset the table and went for a straight out pitched battle, with each of us taking 5 brigades each and random traits for each one, thanks to Saul and his magic bag of trait tokens. It ended up being quite a bit of fun... always is when your winning. 

12 August 2018

Battletech Tokens

Now that we are getting back into Battletech Alpha Strike in a big way, I decided I didn't like all the dice on the table following the Mechs around to keep track of the movement. Then I also wanted something to help keep track of the other options and effects. So I made up some home brew tokens with a little help from images acquired from the net as inspiration, I came with with this set. Haven't got to play a game using them yet. But it should make it much easier to track things and will look way better in the table.

The blank ones at the bottom are from random effects and scenario objectives etc. I've printed the sheet out and laminated it, then cut them all out. This way you can use a dry easier pen to write on them. Time will tell how useful they will be.

25 July 2018

Reviving the blog and Battletech

oh ..snap.. its been so long I’ve almost forgotten what blogging was like.

I just discovered my old friend “Live Writer” .. like my favourite ancient pair of wool socks .. you just cant get rid of it.

So on the gaming front I’ve been getting back into Battletech, using the Alpha Strike rules and managed to convince Mark to play a few games. Which then turned into a full on revival, which then lead to recruiting a few others into it.

A few shots from the game last weekend, and us trying out my home grown scenario.

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The plan is to run a campaign for about 6-8 games with about 6 players, from the Succession War Renaissance ,up to 3049. Then if that is successful, run a second campaign into the Clan Wars.

I’ve made up a territory map which will change over time as players win or lose territory over the campaign. unfortunately the maps is from the Clan wars 3050 period on, but that's all I have at that large size.

I used the big universe map from the box set I had, laminated it and have made up some bases with magnets drilled into the centres. Then using an old tin house for sale sign as a backing, we should have a great evolving map over time.

I just need to cut down the sign to size and put house insignia's over the tokens. So far the concept is going to work sweet for mapping out the movement of winning players and houses.

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