AWI
On Saturday we got a large game of American War of Independence going, using the Black Powder Rule set at the South Auckland Club (version 1 rule set. Looking forward to getting my version II Rule set when they come out). Some of the others got stuck into a few games of Hail Ceaser at the same time.
We used one of the rule book scenario's which ended up being quite one sided towards the American's. So much so it was over in about 3 hours. It was the Brandywine scenario, with a few tweaks to suit the models we had. Even with the tweaks to the troops it was pretty much one sided affair. The three move rule to get over the river was a huge sticking point and we would reduce that to a 2 move if we played that scenario again.
We used one of the rule book scenario's which ended up being quite one sided towards the American's. So much so it was over in about 3 hours. It was the Brandywine scenario, with a few tweaks to suit the models we had. Even with the tweaks to the troops it was pretty much one sided affair. The three move rule to get over the river was a huge sticking point and we would reduce that to a 2 move if we played that scenario again.
After the British bashing, we reset the table and went for a straight out pitched battle, with each of us taking 5 brigades each and random traits for each one, thanks to Saul and his magic bag of trait tokens. It ended up being quite a bit of fun... always is when your winning.
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